> For the complete documentation index, see [llms.txt](https://z-store.gitbook.io/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://z-store.gitbook.io/docs/resources/impound-system.md).

# 🚗 Impound System

***

### 🚓 QBCore Police Impound & Clamp System

A fully-featured and customizable impound system for **QBCore** servers, designed to give law enforcement realistic control over vehicle impound and wheel clamp procedures.

***

#### ✅ Features

* **👮 Police Impound & Wheel Clamp**
  * Officers can clamp nearby vehicles and restrict access.
  * Vehicles can be impounded for a configurable duration and bill amount.
  * Wheel clamps persist across restarts.
* **📦 Persistent Storage**
  * All impound and clamp records are saved in the `impounded_vehicles` database.
  * Supports re-spawning impounded vehicles at saved coordinates with all mods and clamps intact after server restarts.
* **🧠 Smart Job Permissions**
  * Only specific jobs (police, sheriff, etc.) can use impound features.
  * Configurable in `config.lua`.
* **🧰 Vehicle Management UI**
  * Use commands or menu interfaces to view, manage, and release impounded vehicles.
  * Vehicle data (owner, time remaining, fees) displayed in clean and modern UI.
* **📅 Impound Duration & Billing**
  * Officers can set the impound duration and billing amount when impounding.
  * Players must pay the bill to retrieve their vehicle.
* **🔒 Anti-Abuse Measures**
  * Vehicles already impounded or clamped cannot be affected again.
  * All impound activity is logged.
